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AI Insights · Timothy · July 2024

Top 5 Sandbox-like Games on iOS in the US Q2 2024

In Q2 2024, the top 5 sandbox-like games on iOS in the US showcased varied trends in downloads, revenue, and active users. Data from Sensor Tower reveals the performance metrics of these games.

Top 5 Sandbox-like Games on iOS in the US Q2 2024

The performance of the top 5 sandbox-like games on iOS in the United States during Q2 2024 demonstrated diverse trends in terms of downloads, revenue, and weekly active users. Here’s a closer look at how each game fared during this period.

Roblox showed a strong performance in revenue, starting the quarter with approximately $10.8M in the first week of April and peaking at around $13M in mid-June. Downloads also saw a steady increase, starting from around 341K in early April and reaching approximately 430K by the end of June. Weekly active users experienced a consistent upward trend, beginning at about 13.9M and rising to approximately 15.3M by the end of the quarter.

Minecraft had notable growth in revenue, beginning at roughly $556K in the first week of April and climbing to approximately $791K by the end of June. Downloads remained relatively stable throughout the quarter, with a slight increase from around 35K in early April to approximately 84K by late June. Weekly active users also saw an upward trend, starting from about 5.8M and reaching nearly 7M by the end of the quarter.

Melon: Sandbox experienced significant revenue growth, starting at around $3.2K in the first week of April and peaking at approximately $31.4K in early June. Downloads increased steadily, beginning at about 37K and reaching approximately 54K by the end of June. Weekly active users also showed a positive trend, starting from around 767K and rising to approximately 868K by the end of the quarter.

Rec Room: Play with Friends saw fluctuations in revenue, starting at approximately $26.8K in early April and ending the quarter with around $27.7K. Downloads varied throughout the quarter, beginning at about 35K and reaching approximately 39K by late June. Weekly active users remained relatively stable, starting from around 128K and ending at approximately 124K.

Block Craft 3D: Building Games had a relatively stable revenue performance, starting at around $7K in early April and ending with approximately $4.3K by the end of June. Downloads showed a gradual increase, starting from about 30K and reaching approximately 39K by late June. Weekly active users exhibited a consistent upward trend, beginning at around 221K and rising to approximately 242K by the end of the quarter.

These insights are derived from data provided by Sensor Tower, where more detailed information and further analytics on app performance can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024